prey

"What does it look like? The shape in the glass."
—A Phantom parroting Mathias Kohl[src]

The Phantom (Typhon anthrophantasmus) is a type of Typhon encountered on Talos I in Prey and Pytheas in Prey: Mooncrash. Four types of phantoms may be encountered, each of which has its own set of unique abilities and can be created by Morgan from human corpses through the use of the Phantom Genesis ability. Science Operators classify them all as "Metempsychotic Remainder Organisms." The term "Phantom" is used interchangeably to refer to the species as a whole, as well as the generic subspecies that relies on kinetic orbs and melee for offense.

Overview

Phantoms are humanoid Typhon that Weavers are able to create from human corpses. Although they are normally seen shuffling slowly, once they are provoked they tend to move at great speeds towards the player, or to an area close to them. This ability makes them incredibly dangerous in a fight, as they can rapidly move behind Morgan if faced directly, as well as cover large distances almost instantly, even shifting past motion-triggered traps. This is not true teleportation however, and phantoms rather "phase" very rapidly, being unable to move through solid walls in the vast majority of cases. This attribute of theirs does not appear to be based off of their psychoactive potential, as they are perfectly capable of shifting when under the effects of Psychoshock or a Nullwave Transmitter. Etheric Phantoms seem to have a more advanced form of this, being able to split into a weaker duplicate and shifting more often. Morgan Yu can install a weaker form of this ability through the use of neuromods, called Phantom Shift.

Phantoms exhibit human-like behavioral patterns in the form of curiously observing their environment and have even been shown capable of mimicking human speech. They are even able to repeat phrases not heard by the humans used to create the phantom. While they, along with the Poltergeist, are among the only Typhon able to reproduce human speech, they have never been shown to speak to humans or other phantoms, instead often parroting random sentences and phrases to themselves. It is important to note, however, that a Phantom is known to mutter contextually relevant phrases occasionally, such as when it catches a glimpse of the player. They have even gone as far as to call the name of Morgan when spotted, possibly suggesting that they are not entirely without the ability to comprehend speech.

Other human-like behavior includes their apparent frustration upon losing track of an enemy, which they might show by splitting apart their arms and waving their constituent tentacles around aggressively. While they flee combat relatively rarely when compared to most other species of Typhon, they sometimes flee even without being afflicted with Fear. This can be observed as the Phantom will shift away from the player after receiving heavy damage, gaining a large amount of distance and kneeling down once they stop moving. Be warned, as they do not stay fearful of the player for long, and upon spotting Morgan will regain their resolve. Some Phantoms are known to crouch unprovoked, despite not being in combat, and it is a mystery as to what causes this behaviour to occur in them.

Over the course of the game, Morgan may encounter a number of Phantoms that are past Talos I crew members that have been converted by the Typhon. These individuals will have the same tracking bracelets and names as they had when they were human, and some of these must be defeated to gain items linked to certain objectives.

In-Game Description

Prey

EXCERPT FROM PSYCHOTRONICS DATABASE:
Common Name: Phantom
Scientific Name: Typhon anthrophantasmus

Phantoms are not wholly alien. Created by Weavers using human remains, Phantoms have been known to exhibit human-like neural patterns at times. But as noted in observation log #1621-041477, while Phantoms may also attempt to reproduce human phrases, they do not appear to retain any form of actual speech or human comprehension.

Due to the specimen’s explosive speed, Phantoms must be subdued or enclosures purged before attempting to enter.

MORGAN'S NOTES:
Use GLOO to slow them down. Telekinetic projectiles pack a big-ass punch but can be dodged. Better to get in close and personal. Tracking bracelets on them are still active.

Types

Design

All Phantoms are black, shadowy, humanoid creatures. They appear hunched over, have necks that are slightly elongated forward, and like all Typhon, appear to be made of a black, semi-solid tendril-like substance. They also possess twelve glowing white patches in place of their eyes, and their limbs are thin and slender. Each of their arms is composed of three intertwined tentacles that occasionally separate; when wrapped around each other, these tentacles' tips appear to mimic the fingers of a human.

Voltaic Phantoms have the addition of crystals sticking out of their backs that emit electricity. They are electrically charged, constantly emitting a brilliant blue light from their core, with voltaic energy coursing through their tendrils.

Thermal Phantoms have an orange glow pulsating through the core of their mass, with what appears to be thermal energy traveling up their limbs.

Etheric Phantoms have a purplish hue flowing through them. They have a toxic aura, leaking Ether when damaged.

Related Quests

Phantoms with the names of Talos I staff often have items related to Side Quests that the player is working on.

Talos I Staff

Some corpses of Talos I staff are transformed into Phantoms during gameplay.

Strategy

Quotes

Phantom/Quotes

Trivia

Spoilers Ahead

Gallery